
"commands a reanimated zombie to attack you" "You expand 's knowledge of death by providing them with invaluable first hand experience on the topic." "An eerie blue light fills the area an Ascendant Necromancer is raising the dead to attack you."
SKYRIM NEXUS MORE ENEMIES TORRENT
"unleashes a torrent of lightning from his palm" He probably should have studied in Winterhold a little harder." An Apprentice Storm Mage stands before you. "commands his zombie skeever to attack, but it misses" "commands his reanimated skeever to attack you" "You expand the Necromancer's knowledge of death by providing them with invaluable first hand experience on the topic." "releases streams of frost from his hands"

An Apprentice Ice Mage stands before you. An Apprentice Fire Mage stands before you. "grows frustrated as his Atronach fails to damage you" "summons a Flame Atronach, which scorches you with flames" he begins casting a conjuration spell, but does not seem very confident." "An Apprentice Mage appears in front of you. "The Adoring Fan dies slowly and painfully. "An Adoring Fan has been stalking you for weeks. The table below includes the enemy's name, their damage, and messages used for when they are introduced, die, attack successfully, miss an attack, and kill you.

This page lists all enemies you encounter while fighting through the dungeons in Skyrim Very Special Edition. Many entries need to be filled for existing enemies and no doubt there are missing ones that only appear at higher levelsįor more information, see the help files, the style guide, and this article's talk page. So go get that too.This page or section is incomplete.
SKYRIM NEXUS MORE ENEMIES MODS
This will be compatible with anything that alters vanilla skills, classes, reflexes, AI, difficulty mods or additional clothes, Armor and weapons to the enemy resource pool.Īgain this will go perfect w/ my ETFF mod. To appease whatever freaky antics I find myself caught up in at the time.

SKYRIM NEXUS MORE ENEMIES MOD
Another appearance mod which tackles a different issue

from the choice of 3 or 31? Which would give you your most options? Every time you enter a fort/dungeon or location, its like entering an ice cream parlor would you choose one that only has 3 flavors or one that has 31 flavors even if you could only afford 1 scoop. Let me explain for everybody in case they are still confused. No scripts, it does affect guards but you can still use diverse guards mod and such. But was impressed with the additional TES5edit randomly generated npcs added to the leveled-lists more classes and additional spawn points. I had discolored faces and I felt the mod was trying to do to much. unfortunately the mod out of the box wasn't working properly for me. Thank you Nitrogoose big fan of what you've done here. Leaving intact vanilla structure and allowing for other difficulty mods which may change enemy AI fighting tactics or equipment outfitting and such. What mods you use after that for difficulty is up to you.īasically this mod increases the odds for more varied appearance to the recycled Bethesda NPCs randomly chosen from the Leveled-lists to spawn. everybody has the same old skills as vanilla enemies. If you are looking for a combatant to run up and use the new skill of booger smearing across your face this is NOT the mod. 2,335 new Lore friendly Enemies added to the leveled lists for all levels and factions in addition to the vanilla enemies.
